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- Forum - iziBasic
Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 257
Sujet n° 1576 |
I release PickUpStones version 1.0. |
le 09/09/2007 @ 21:48 par Tuka
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Hello,
I release PickUpStones version 1.0. It is a puzzle game which gathers a stone.
You can download PickUpStones here: (L)http://web01.joetsu.ne.jp/~ootuka/pa/db.htm#MyAP(/L)
Of course, it developed with iziBasic. Please enjoy this game. Thank you.
Tuka |
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Réponse n° 1 -------- le 15/09/2007 @ 01:19 par aldweb
visiteur |
Hello Tuka san,
This is a great, original and addictive puzzle game. I love it and so does my 8 years old son too. We currently reached level 5 and are very enthousiastic to try to solve it tomorrow
Here is the direct link to download it: http://web01.joetsu.ne.jp/~ootuka/pa/db.htm#MyAP
I could see that you released the source code as open source (or copyleft maybe?). This is very nice of you to share it and I was very happy to dig into it. Thank you.
Cheers, aldweb
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Réponse n° 2 -------- le 03/11/2007 @ 20:50 par Tuka
visiteur |
Hello,
I release PickUpStones version 1.1. The 5-way navigator button was supported. Please enjoy this game. Thank you.
Tuka |
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Réponse n° 3 -------- le 05/11/2007 @ 12:26 par aldweb
visiteur |
Good news, I love this game
Cheers, aldweb
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Réponse n° 4 -------- le 05/11/2007 @ 17:05 par Nate Weil
visiteur |
congrats! Tuka if you have any experience with AI stuff... I'd love to have your help with Corn Wars... just email me. Also since you seem to be the bird expert... I'm adding sfx to Corn Wars, so I found the playwave command. But it says that I need to have my sound be in a rsrc file, and I don't see anywhere to do that. Can you help? |
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Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 497
Réponse n° 4 -------- le 05/11/2007 @ 17:05 par Nate Weil
visiteur |
congrats! Tuka if you have any experience with AI stuff... I'd love to have your help with Corn Wars... just email me. Also since you seem to be the bird expert... I'm adding sfx to Corn Wars, so I found the playwave command. But it says that I need to have my sound be in a rsrc file, and I don't see anywhere to do that. Can you help? |
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Réponse n° 6 -------- le 05/11/2007 @ 22:18 par Nate Weil
visiteur |
sorry my post did a double post... I have found a bug in izibasic. If you have too many offscreen objects, so that you have to scroll the list to see them, the buttons mess up. You can't edit them, and the cancel button doesn't always work. Sometimes the first few objects on the list work, but usually not. |
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Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 497
Réponse n° 7 -------- le 05/11/2007 @ 22:20 par Tuka
visiteur |
Hello Nate,
Thank you. But... My AI game is very weak. Your algorithm will be stronger than my thing.
I have little experience of development in the palm. I have little information. Bird does not support wave-file. Possibly you may edit wave-file in "PilRC" or "PalmOS Developer Suite".
I do not know a lot. Is my message useful? |
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Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 497
Réponse n° 8 -------- le 05/11/2007 @ 22:30 par Tuka
visiteur |
Hello Nate,
Re:I have found a bug in izibasic.
Did this bug appear by my game? Please give me information a little more.
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Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 497
Réponse n° 9 -------- le 06/11/2007 @ 00:05 par nate Weil
visiteur |
no it happened in my own fooling around with vizibasic... I made a list of labels offscreen by one pixel, and when I wanted to edit one of them, I couldn't. |
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Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 497
Réponse n° 10 -------- le 06/11/2007 @ 12:32 par Tuka
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Hello Nate,
Sorry,I do not have the answer of this question. Someone, please answer to question. |
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