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Answer n° 1 -------- 22/11/2006 @ 14:21 by aldweb
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Hello Dave,
For sure, I don't want you to get in trouble because of playing Sweeper in a meeting... and I don't want to be fired either when playing your game in a boring meeting too!
So, here is a good way to figure out if the sound should be played or not, the trick is one more time to develop a quick PP applet. So, please find in preview one of the sample PP applets package that I plan to release pretty soon.
The PP applet itself:
{ SoundPref.pas 'PP applet' for iziBasic Version 1.0ß1 - November 20, 2006 by Laurent Duveau Web Site = http://www.aldweb.com
---------------------- What is SoundPref.pas? ----------------------
SoundPref.pas is a fully featured 'PP applet' for iziBasic which is made to retrieve sound preferences from PalmOS system preferences. This applet can easily be extended to retrieve other system preferences, as all system preferences up to Palm OS version 5.3 are defined.
This 'PP applet' can be used as is in your iziBasic projects. Please give a look to the SoundPref.ibas sample program source code to see an example of how to access it.
------------------------- How to use SoundPref.pas? -------------------------
SYNTAX
output$ = CALLPP$(100,input$) input$ : "System" or "Game" or "Alarm" output$: "0" if sound is Off "8" if sound is Low "32" if sound is Medium "64" if sound is High "-1" if error
------------------------------- Parametrization and integration in an iziBasic project -------------------------------
Step #1: Replace the 'LDSP' CreatorID in the first line of the source code below to the CreatorID defined in your iziBasic source code (see CREATORID compiling directive) Also replace the 'SoundPref' label in the second line to the name of your application (the part of the iziBasic source code file name prior to the '.ibas' extension)
Step #2: Compile your iziBasic project
Step #3: Compile this 'PP applet' }
{$code appl,LDSP,code,100} program SoundPref; type iBasFunType=function(S:string):string; var iBasCallPP:iBasFunType;
type SystemPreferencesChoice=( prefVersion, prefCountry, prefDateFormat, prefLongDateFormat, prefWeekStartDay, prefTimeFormat, prefNumberFormat, prefAutoOffDuration, prefSysSoundLevelV20, prefGameSoundLevelV20, prefAlarmSoundLevelV20, prefHidePrivateRecordsV33, prefDeviceLocked, prefLocalSyncRequiresPassword, prefRemoteSyncRequiresPassword, prefSysBatteryKind, prefAllowEasterEggs, prefMinutesWestOfGMT, prefDaylightSavings, prefRonamaticChar, prefHard1CharAppCreator, prefHard2CharAppCreator, prefHard3CharAppCreator, prefHard4CharAppCreator, prefCalcCharAppCreator, prefHardCradleCharAppCreator, prefLauncherAppCreator, prefSysPrefFlags, prefHardCradle2CharAppCreator, prefAnimationLevel, prefSysSoundVolume, prefGameSoundVolume, prefAlarmSoundVolume, prefBeamReceive, prefCalibrateDigitizerAtReset, prefSystemKeyboardID, prefDefSerialPlugIn, // Additions for PalmOS 3.1: prefStayOnWhenPluggedIn, prefStayLitWhenPluggedIn, // Additions for PalmOS 3.2: prefAntennaCharAppCreator, // Additions for PalmOS 3.3: prefMeasurementSystem, // Additions for PalmOS 3.5: prefShowPrivateRecords, prefAutoOffDurationSecs, // Additions for PalmOS 4.0: prefTimeZone, prefDaylightSavingAdjustment, prefAutoLockType, prefAutoLockTime, prefAutoLockTimeFlag, prefLanguage, prefLocale, prefTimeZoneCountry, prefAttentionFlags, prefDefaultAppCreator, // Additions for PalmOS 5.0: prefDefFepPlugInCreator, // Additions for PalmOS 5.1: prefColorThemeID, // Additions for PalmOS 5.3 prefHandednessChoice, prefHWRCreator);
function PrefGetPreference(whichPref:SystemPreferencesChoice):integer; inline($4E4F,$A2D1); procedure StrIToA(var S:string;N:integer); inline($4E4F,$A0C9);
function IntToString(i:integer):string; var sResult:string; begin StrIToA(sResult,i); IntToString:=sResult; end;
function CallPP(S:string):string; var MySound:integer; begin if S='System' then MySound:=PrefGetPreference(prefSysSoundVolume) else if S='Game' then MySound:=PrefGetPreference(prefGameSoundVolume) else if S='Alarm' then MySound:=PrefGetPreference(prefAlarmSoundVolume) else MySound:=-1; // error CallPP:=IntToString(MySound); end;
begin iBasCallPP:=CallPP; end.
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