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- Forum - iziBasic
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Topic # 1576 |
I release PickUpStones version 1.0. |
09/09/2007 @ 21:48 by Tuka
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Hello,
I release PickUpStones version 1.0. It is a puzzle game which gathers a stone.
You can download PickUpStones here: (L)http://web01.joetsu.ne.jp/~ootuka/pa/db.htm#MyAP(/L)
Of course, it developed with iziBasic. Please enjoy this game. Thank you.
Tuka |
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Answer n° 1 -------- 15/09/2007 @ 01:19 by aldweb
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Hello Tuka san,
This is a great, original and addictive puzzle game. I love it and so does my 8 years old son too. We currently reached level 5 and are very enthousiastic to try to solve it tomorrow
Here is the direct link to download it: http://web01.joetsu.ne.jp/~ootuka/pa/db.htm#MyAP
I could see that you released the source code as open source (or copyleft maybe?). This is very nice of you to share it and I was very happy to dig into it. Thank you.
Cheers, aldweb
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Answer n° 2 -------- 03/11/2007 @ 20:50 by Tuka
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Hello,
I release PickUpStones version 1.1. The 5-way navigator button was supported. Please enjoy this game. Thank you.
Tuka |
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Answer n° 3 -------- 05/11/2007 @ 12:26 by aldweb
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Good news, I love this game
Cheers, aldweb
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Answer n° 4 -------- 05/11/2007 @ 17:05 by Nate Weil
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congrats! Tuka if you have any experience with AI stuff... I'd love to have your help with Corn Wars... just email me. Also since you seem to be the bird expert... I'm adding sfx to Corn Wars, so I found the playwave command. But it says that I need to have my sound be in a rsrc file, and I don't see anywhere to do that. Can you help? |
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Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 497
Answer n° 4 -------- 05/11/2007 @ 17:05 by Nate Weil
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congrats! Tuka if you have any experience with AI stuff... I'd love to have your help with Corn Wars... just email me. Also since you seem to be the bird expert... I'm adding sfx to Corn Wars, so I found the playwave command. But it says that I need to have my sound be in a rsrc file, and I don't see anywhere to do that. Can you help? |
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Answer n° 6 -------- 05/11/2007 @ 22:18 by Nate Weil
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sorry my post did a double post... I have found a bug in izibasic. If you have too many offscreen objects, so that you have to scroll the list to see them, the buttons mess up. You can't edit them, and the cancel button doesn't always work. Sometimes the first few objects on the list work, but usually not. |
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Answer n° 7 -------- 05/11/2007 @ 22:20 by Tuka
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Hello Nate,
Thank you. But... My AI game is very weak. Your algorithm will be stronger than my thing.
I have little experience of development in the palm. I have little information. Bird does not support wave-file. Possibly you may edit wave-file in "PilRC" or "PalmOS Developer Suite".
I do not know a lot. Is my message useful? |
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Answer n° 8 -------- 05/11/2007 @ 22:30 by Tuka
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Hello Nate,
Re:I have found a bug in izibasic.
Did this bug appear by my game? Please give me information a little more.
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Answer n° 9 -------- 06/11/2007 @ 00:05 by nate Weil
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no it happened in my own fooling around with vizibasic... I made a list of labels offscreen by one pixel, and when I wanted to edit one of them, I couldn't. |
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Warning: A non-numeric value encountered in /web5/aldweb/www/aldweb_com/www/thread.php on line 497
Answer n° 10 -------- 06/11/2007 @ 12:32 by Tuka
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Hello Nate,
Sorry,I do not have the answer of this question. Someone, please answer to question. |
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