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You are answering to aldweb who wrote:


BUTTON #handle,"Label",Xpos,Ypos,width,height
All of this is explained in the manual... Please read it...

The principle in GUI programming is more or less the following:

1. you design a screen with labels, fields, buttons, etc... Well, you put some objects on the screen. For each object is at least required to know its top left position and its size (width and height).

2. each type of object is dedicated to a specialized function:
2a. a label displays text and does not generate events (it is a passive object).
It is the equivalent of PRINT.
2b. a field is ment to input some text or number. It is the equivalent of INPUT.
2c. a button is made to tell the program to do something. It is the equivalent of pressing the [Enter] button after an INPUT (validate that the key in of data is finished, so please do something with it).
2d. and so on: popup list, push buttons, check boxes...

3. you wait for something to happen, what is called an "event". This is what the event loop does. It catches the events.
As each type of object is dedicated to a task, you do the coding according to it.
For example:
3a. button: if the button is labeled [Calculate] then calculate something
3b. check box: check or uncheck an option
and so on...

4. you answer to required events by customized code: calculate something, save a file, popup a message box, etc...


So yes this is more work than "basic" (bad play on words!) console treatments because you have to manage all of these components. But isn't the result much more beautiful?


Does my answer help you?

Cheers,
aldweb

@+
aldweb


Help :

Code Syntax :

  • <color=CodeHexadecimal></color> enables text colouring.
    Note : Instead of the hexadecimal code (#??????), you can specify the name of the colour(red, yellow, orange, green, blue, etc...). For extra info...
  • <bgcolor=CodeHexadecimal></bgcolor> enables the colored highlighting of a text.
    Note : Instead of the hexadecimal code (#??????), you can specify the name of the colour(red, yellow, orange, green, blue, etc...). For extra info...
  • <b></b> enables the emboldening of a text.
  • <i></i> enables the italicising of a text.
  • <u></u> enables the underlining of a text.
  • <cite></cite> enables quotation inserting.
    Note : You can specify the name of the authors by typing <cite=Author>
  • <code></code> enables code inserting.
    Note : You can specify the language by typing <code=LanguageName>
  • <left></left> enables left align.
  • <center></center> enables center align.
  • <right></right> enables right align.
  • <link></link> enables link inserting.
    Note : You can specify the link URL by typing <link=URL>text</link>. If you do not specify the link URL, the URL will be the one between the two tags.<link>URL</link>
  • <img=SmileyName> enables smiley insertion.
    Note : The names of available basic smileys are : cool, wink, biggrin, smile, frown, eek, mad, confused, rolleyes, tongue, cry. For extra info...

Access keys (under Windows) :

  • Key SHIFT + arrow (right or left) enables text selection
  • Key ALT + 2 enables toolbar selection
  • Key ALT + 3 enables editing zone selection
  • Key ALT + 4 displays Help
  • Key ALT + 5 hides Help
  • Key TAB enables going from one selection to the next
  • Key SHIFT + TAB enables going from one selection to the previous
  • Key ALT + arrow (towards bottom or top) enables folding out of the selected menu
  • Key ALT + arrow (towards bottom or top) enables the folding up of a spread out menu
  • Key arrow (towards bottom or top) enables the browsing through a spread out menu
  • Key ALT + s enables form sending

   |     |  Bold  Italic  Underline  Insert a quotation    Align Left  Center justify  Align Right  Insert a link  Insert Smiley (popup)  Preview (popup)  Display Help   
smiley cool  smiley wink  smiley biggrin  smiley smile  smiley frown  smiley eek  smiley mad  smiley confused  smiley rolleyes  smiley tongue  smiley cry 
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